The Return of Anticipation

Since the start of the pandemic in March of 2020, we all have gone through a lot. Whether it was missing a family reunion, an anniversary cruise, a vacation with best friends, or simply a special dinner out. What all these things have in common is the one thing we didn’t know we were going to miss: anticipation. 

From the American Psychological Association: Anticipation is a state of expectation or excitement about an upcoming event or situation. It is a state of suspense and expectancy. For example, when you know an old friend is going to drop by you probably are in a state of anticipation while waiting for them–you are excited, maybe a little nervous, and filled with expectations about their visit. 

Before the pandemic, our lives were full of anticipation. Upcoming movie releases, lunch with a colleague, a trip to the museum, a dinner with a loved one, a pending concert. These things all slowly (and quickly!) ended. Restaurants closed so reservations were canceled. Concerts that were months away became unceremonious credit card refunds. Family vacations turned into airline vouchers and cancellation emails from hotels and rental car companies. 

But we need anticipation. The very nature of that feeling is all about future reward, and right now, almost more than many other things, we deserve a reward. From lunch to travel, anticipation is the bringer of excitement, the harbinger of adventure, or simply the feeling that we are going to be doing something unmapped, uncharted, and different. Anticipation often includes daydreaming, research, and planning. 

The Doblin Group, an innovation consultancy based in Chicago, codified compelling experiences. Their research showed that one of the key attributes to any compelling experience is the first of three phases, attraction. “Attraction” referred to the build-up to the experience itself, notably research, planning, and daydreaming. In other words, anticipation. 

Kelsey Borresen, a Senior Reporter with Huffpost wrote a piece last year called, “The Psychological Benefits of Having Something to Look Forward To.” In it, she wrote


Research suggests that living in the present moment and practicing mindfulness can increase happiness.

“However, during particularly stressful moments in time, like our current pandemic, it can be more beneficial to have something to look forward to,” said Atlanta therapist LeNaya Smith Crawford.

 

Anticipation, in many ways, is hope for the future. That state of suspense and expectancy is now its own ecstasy, an ecstasy we are can control. “It is the implicit knowing that positive emotion will happen in the future,” says Guy Kuchnick, a New York psychologist and founder of Techhealthiest. According to research published in the journal Psychological Science, planning your itinerary, booking tickets, and anticipating a vacation can boost your mood long before you step on a plane. 

We’ve been stressed. We need anticipation. 

Theme parks are open or are opening up. Vaccines are moving through their phases and the CDC’s guidelines for gathering are loosening as a result. Local jurisdictions are allowing, in many cities, for restaurants to open indoor dining again.

All these things bring hope because they are the impetus of anticipation. 

Airlines and cruise lines have better, more flexible cancellation policies now than in the past. Maybe not tomorrow, but soon, we can journey again. Why not enter that “Attraction” phase of any compelling experience and start researching your next vacation, plan that cruise, start organizing the next family reunion, or simply consider where the first place will be when you go out to dinner again?

Let’s bring back anticipation.

 

Thinkwell Holidays At Home: Family Activity Packet

As experience designers, we Thinkwellians think a lot about the guest perspective, whether it be for a theme park, museum, corporate experience, or live spectacular. Usually, our design work is for large public gatherings, but we’re all indoors now during this troubling time, thinking about how to best spend our hours creating experiences in the home. With springtime holidays upon us, we wanted to focus our attention on your experience of cherishing family family traditions and memories that make Easter and Passover special. We hope that these fun family crafts and activities will enliven your spring holidays at home. Make them your own, make them unique, and enjoy!

Post photos and videos of your work on social media using #ThinkwellAtHome and #ThinkwellHolidaysAtHome to see what others have come up with.

To download, click the links below.

For Chrome users: On the top right, click the printer to print, or the download button to directly download the PDF to your computer!

For Safari: Hover at the bottom center of the page and click ‘download’.

Holidays At Home Activity Book

When you’re done, return HERE (remember, no peeking!) to see if you had the right answers from the scavenger hunt!

How Warner Bros. Cast Its Spell On Abu Dhabi

This article was originally published on Forbes.com.

We all know how hard it is to build sandcastles. Sculpting the base is the easy part but it usually collapses like a house of cards when it comes to putting the turrets on top. So spare a thought for property developers in the city of Abu Dhabi.
In just three years they transformed a 153,000 square meter stretch of desert into Warner Bros. World Abu Dhabi, the largest indoor theme park ever built. It premièred in July with the kind of glitz and glamour you would expect to find on the opening night of a movie.

Confetti rained down and costumed characters of Bugs Bunny and Daffy Duck looked on as an over-sized red button was pushed by Warner Bros. Entertainment chief executive Kevin Tsujihara and Mohamed Khalifa Al Mubarak, chairman of the park’s developer, government-owned Miral Asset Management. Warner’s parent WarnerMedia is the first Hollywood studio to have its own theme park in the Middle East and it took more than the wave of a magic wand to get there.

In a bid to compensate for its depleting oil reserves Abu Dhabi’s government is diversifying its revenue and banking on boosting tourism. It is throwing its weight behind theme parks and has covered the $1 billion cost of building Warner Bros. World. The Prince Charming behind it is Al Mubarak, a graduate of Boston’s Northeastern University and a self-confessed comics and cartoon fanatic.

“I am a big fan of the Warner Bros. movies and their Intellectual Property (IP) whether it is DC, Looney Tunes or Hanna-Barbera,” he told us in an interview. “I watched the cartoons growing up, read the comics growing up, still read the comics today and still watch the movies. They are some of the best movies I have ever watched.”

In addition to being the head of Miral, which specializes in building visitor attractions, Al Mubarak is also chairman of Aldar Properties, the leading real estate developer in Abu Dhabi. With assets of $10 billion and more than 75 million square meters of development land it is an economic powerhouse so it’s perhaps no coincidence that Al Mubarak’s favorite superhero is also a titan of industry.

As he explained to local newspaper The National, Batman is his superhero of choice because his alter ego Bruce Wayne uses his vast fortune as a force for good. “During the day he is a businessman who is making billions and billions of dollars, and he uses that money to strengthen his body and his soul. He gets all the gadgets..and he fights crime for the best of the community.”
His affinity for the caped crusader is one of the reasons that he made a beeline for Batman’s owner Warner. His mission began 11 years ago when state-owned Abu Dhabi Media launched a $1 billion fund with Warner for movie and video game development. It fuelled Looney Tunes games and the 2009 fantasy film Shorts, starring James Spader. This led to the theme park partnership but casting that spell involved more than just money.

Warner is a relative newcomer to the theme park industry. Its first outpost, Warner Bros. Movie World, made its début on Australia’s Gold Coast in 1991, 36 years after Disneyland in California kick-started the industry as we know it. Europe had to wait until 2002 for its first Warner park, which opened in Madrid, and although it is still operating, its sister park in Germany dropped the Warner brand when it changed ownership in 2005.

Unlike rival studios Warner generally doesn’t own its parks so doesn’t need an in-house design division for them. Instead it relies on outside agencies meaning that the styles and standards of the attractions can differ from park to park. Al Mubarak’s aim was to build a park which could compete with the best in the world so he needed a design agency which is as much of an animation aficionado as he is. He found it.

The Los Angeles-based Thinkwell Group was founded in 2001 by former Universal Studios park designers who didn’t want to relocate when the company moved its creative team from the west coast to Orlando. They set up a boutique design studio which has gone on to get a reputation for creating some of the industry’s most immersive and engaging attractions thanks to their passionate approach.

Thinkwell has designed attractions for Universal Studios Singapore and the Warner Bros. Studio Tour in Hollywood but perhaps its best-known work is across the pond. In 2012 Warner swung open the doors to a backstage tour of Britain’s Leavesden Studios where all eight Harry Potter movies were made. It takes guests deep behind the scenes of them by showcasing concept art for the characters, models of all sizes, costumes complete with video descriptions and of course props.

They range from rows and rows of wands to cabinets containing full-size robotic creatures from the films which move at the push of a button. Then come the actual sets where the movies were made. You can walk past the wonky buildings of Diagon Alley and even step into the famed Great Hall of Hogwarts Castle.

It is manna from heaven for fans whilst anyone else will still be spellbound by the attention to detail. Testimony to this, as we have reported, up to 6,000 guests stream through the turnstiles every day in peak season driving annual revenue to more than $115 million.

Warner produced all of the movies about the boy wizard so you wouldn’t have thought it would need assistance to make the tour. However, such is Thinkwell’s reputation that Warner partnered with it right from the start on master planning, design and installation of the tour. Its success put Thinkwell in pole position to take on the task of creating Warner’s first-ever indoor park.
Thinkwell produced the 29 rides, shows and attractions in Warner Bros. World Abu Dhabi which alone involved creating more than 7,000 pages of drawings and 2,300 pieces of production-ready art. In addition it conceived, created and produced all of the media and acted as a co-ordinator by bringing in specialist subcontractors. They included designers GDE Creative and Wyatt Design Group as well as audio-visual experts like Electrosonic, Pixomondo and Blur Studios, which has worked on blockbuster movies such as Avatar and Thor: The Dark World.

Thinkwell was also Warner’s ‘brand assurance’ representative and had hundreds of hours of meetings with the studio as well as monthly trips with its executives to the site and vendors around the world. Then came construction.

In June Miral’s talented chief executive Mohammed Al Zaabi told Construction Week that it will have taken “about 39 months by the time we open the park, and [has logged] 32 million man hours so far, with more than 6,800 engineers working on the project.” It paid off.

In a recent interview, the park’s general manager Mark Gsellman said that “the partnership with Warner Bros. has just been fabulous, they’re have people here in one form or another every day. Every square inch of the park they’ve blessed, approved, given their art direction.” One key decision ensured from the start that it would hit the mark.

Daytime temperatures in Abu Dhabi regularly hit 75 degrees in winter and in summer the mercury soars above 95. The heat comes from all angles and feels like standing in front of a huge hairdryer. It’s so hot that you can’t even cool down with fans which spray mist as the water warms up the moment it hits the air.

It makes outdoor parks impractical so instead Thinkwell decided to house Warner Bros. World inside a giant golden structure which resembles the hangar-like soundstages at the studio’s lot in California. Shelter from the heat isn’t the only benefit of the park being indoors. It also allowed Thinkwell to control all aspects of the environment from the lighting and sound right down to the temperature. It has made the most of it.

Rides themed to Wonder Woman, Superman and co are on a street from Metropolis complete with a Daily Planet newsstand and phone box. Batman and arch nemesis the Joker have their own gloomy home in Gotham whilst the oversized boulders of Bedrock tell you that you’re in the Flintstones’ world. Next door is the Grand Canyon-inspired Dynamite Gulch and the toon town of Cartoon Junction.

Bigger is usually better in theme parks. New lands are added to them to drive publicity and taller castles are built to lure guests in. Not at Warner Bros. World. Less really is more there as Thinkwell took the bold step of drastically reducing the amount of the park which is on show to guests as they walk around. Just 30% of the floorspace is visible with the remainder being the rides themselves which are hidden behind internal walls. It reduces the walking time inside the park and makes it seem even more packed with rides. That’s just the start.

The real magic of Warner’s park is that design isn’t just used to make things look pretty but to immerse guests in a fantasy world which is all around them.

You usually know what you’re in for when you head towards a theme park ride as a hulking building looms beyond the entrance. It breaks the fantasy and spoils the surprise. In contrast, at Warner’s park the elaborate entrances to many of the rides are set into the internal walls which has a magic touch as it means that you don’t know what you’re getting until you step inside. It makes the doorways seem like portals to different worlds.

This is put to great effect in Cartoon Junction, where Hanna-Barbera stars like Scooby-Doo are said to live next to Tom and Jerry and Bugs Bunny from Looney Tunes. The ride entrances in Cartoon Junction are actually the front doors of a row of brightly-coloured town houses with sloping roofs. Some only have small signs hanging in front so it can be hard to tell the rides from the shops which are also in wonky-walled buildings. Warner says that each brick was individually carved and painted by hand whilst all of the windows are different shapes and sizes. They are just as elaborate inside as out.

The queue for one roller coaster winds through a house which looks like it has been trashed by Tom and Jerry. As you get deeper inside you go under the floorboards and pass the mouse’s bed inside a over-sized sardine can. Every last detail seems to have been thought of. Even the queue railings look like Jerry has made them from ear buds and bits of rope.

There’s hint of things to come on the wall at the end of the line in the form of a huge blueprint which appears to have been scrawled by the mouse. It shows an elaborate contraption for stealing cheese and transporting it back to his den. Continuing this theme, the ride cars are shaped like slabs of cheese and spin as they zip down the track in pitch darkness with giant statues of Tom and Jerry lighting up as you pass them.

At the end of the row of houses is a spooky-looking mansion which is home to a Scooby-Doo ride. Instead of taking the lazy route and just creating scenes themed to the cartoon, the ride makes it seem like you’re on a mission to solve a mystery.
The ride cars look like the famous Mystery Machine van and are trackless so they appear to dart around the spooky set looking for clues. They take varying routes and stop in front of different models of museum pieces which come to life. It encourages guests to ride again to see how it changes.

The climax is a recreation of the cartoon’s classic hallway chase as the ride cars pirouette in and out of doors on a long corridor pursued by a ghost which has taken control of one of them. The cars’ paths are plotted by a computer so they can criss-cross each other in what appear to be near misses but are actually carefully controlled.

So much passion has been put into the land that it even appears to have been designed like an actual town. There’s a theater where Bugs and Daffy perform for kids, shops, the wealthy landowners’ mansion which has been taken over by ghosts, and even a factory where everyone works.

Remember ACME and its wacky cartoony killing machines which injured the user but not the target? There’s a ride here where you work as a deliveryman for it. The queue for Ani-Mayhem takes you through ACME’s offices where Thinkwell’s passion for the product is shown in gags which ACME is famous for.

The queue passes empty awards cabinets and piles of forms in trays with the only one which has run out being the waiver and release of liability. The furniture and elevator-esque music even has a 60s vibe evoking ACME’s origins in the heydays of Looney Tunes.

The ride itself is like Disney’s finest on steroids. Disney parks are home to rides that see you firing a virtual shooter at a 3D screen whilst other attractions are trackless and some allow riders to interact with the scenery. Ani-Mayhem does all that and stars toons like Tweetie Pie and Sylvester who are rarely seen in theme park rides. They help you hit parcels on 3D screens and in the physical sets with a gun in the shape of a barcode scanner.

Kids will go ga-ga at the characters but nostalgia is the lure for adults as Al Mubarak knows only too well. “Here we have lots of IPs so you have people who are fans of Hanna-Barbera and fans of Looney Tunes. You get the fanatics of Superman and Batman and then you have the nostalgic parents or the adults who want to come and relive their childhood when they watched Tom and Jerry or the Flintstones on TV.

“I think a great thing is that it is quite a universal theme park. People have watched and loved these characters whether they are from Europe, Asia or the Gulf. Some characters make sense a lot more here. An example is Tom and Jerry which has much more of a fan base in the Arab world and in Europe than they do in the US so it was important for us to have those characters as part of our park.”

It feels like a shrine to Warner and the homage is much more than skin deep. Above the entrance to Cartoon Junction is a wrought-iron sign featuring the ACME name and motto, ‘Caveat Emptor’ which is Latin for ‘Buyer Beware.’ No stone is left unturned. A cartoony rocket is embedded in the window next to the Ani-Mayhem entrance and the window opposite appears to have been smashed as it was fired through it.

Even the ride names indicate that Thinkwell has mined deep into Warner’s library. An innovative roller coaster winds around the rock formations in the Grand Canyon-inspired Dynamite Gulch area. Called Fast and Furry-ous it isn’t a nod to the Vin Diesel movies but is the name of a 1949 cartoon which was the first to feature Wile E. Coyote and the Road Runner he endlessly pursues.

It would have been easy just to slap pictures of the characters above the entrance sign but instead it puts you in the middle of the story. It starts in the queue which passes the coyote’s lair, complete with models of the outlandish weapons he built to try and catch the Road Runner. The coaster itself is meant to be one of them as red rockets cover the wheels of its cars which hang underneath the track so that riders’ feet dangle down.

At the ride’s summit there’s a model of the coyote lighting a rocket and then you’re off. Coming full circle, at the finale there’s a model of the same rocket embedded in the ground as the coyote has failed again. It’s one of many blink-and-you-miss-it moments as the ride races by so fast but that too is done to encourage repeat rides.

You won’t find any movies being made at the park though it often feels like you’re on a set. Being indoors allows the scenery to be more elaborate than if it was outdoors as there is no danger of it getting damaged by wind, overgrown with foliage or faded in the sun. It allowed Thinkwell to create the kind of detailed scenery which many other parks can only dream of.

It comes into its own on the gloomy streets of Gotham. Some of the windows in the building facades are cracked whilst others are boarded up or have curtains which are only partly pulled to. Bricks look weathered and soot-stained, there’s graffiti on the walls and posters are peeling off them. The mock skyscrapers even appear to be taller than they actually are thanks to some design trickery known as forced perspective. The upper floors are only a fraction as tall as the ones lower down the towers which makes it look like they are narrowing at the top as skyscrapers usually would.

Down at ground level, fake manhole covers are embedded in the cracked tarmac, steam billows out from underneath them and shadows of moving people are even projected onto the windows of the train in the station. Sounds of police sirens in the distance and crashing waves play from hidden speakers. Its eerily convincing and the only thing missing is a director leaping out and saying ‘cut.’

The scenery even tells a story. One of the gargoyles above a restaurant in Gotham is missing its head but Britain’s Sun newspaper noticed that it is on display in the shop opposite. It’s no coincidence as the outlet is styled as a Pawn Shop which sells salvaged wreckage from superhero battles (memorabilia to you and me).

“When I walk around in Gotham City, it is Gotham City. The steam that comes out of the sewage holes, the smell, the sounds. The quality of the theming is really fantastic,” says Al Mubarak. The elaborate sets allow guests to get stunning photos which look like panels from comic books. Millennials in particular post them on social media and, as we recently reported, this is known to drive traffic to theme parks. Even the rides in Gotham are photogenic.

A dirty-looking spooky circus tent contains trials set by the Joker including a corridor which seems to be turning and a maze of mirrors that are so polished they seem to be endless. The rides are cleverly based on the beloved cartoon versions of the heroes, not the ones in the new movies which have had a more mixed response.

The highlight is a ride which sits inside a miniature version of  the iconic Griffith Park Observatory in Los Angeles. It starts out like a planetarium show but suddenly turns into a 3D adventure thanks to the seats being attached to a robot arm so that they appear to float in front of one of the world’s largest domed screens. It is 124 foot in diameter and shows footage in pin-sharp 4K resolution.

Themed to the Green Lantern character, the ride is like being thrust into an ‘80s sci-fi film as you soar over psychedelically-coloured planets and duel with fire-breathing dragons. It’s a spellbinding experience as you get blasted with mist and air when creatures roar whilst smells of pine are pumped in as you skim over alien forests.

Perhaps the biggest trick in the park’s spell book is one which none of its rivals can boast about. In many of the lands, the curved ceiling is cleverly painted to look like the sky complete with projections of clouds and vivid changing colours as the sun sets. It actually appears to be endless and it’s only on standing still and peering that you can see it is painted onto wall tiles.
The sky comes into its own in the main plaza which looks like an old-fashioned square and is lined with art deco architecture. It hosts Warner’s equivalent of a fireworks show where scenes of classic movies from Superman to the Lord of the Rings are beamed onto billboards above the buildings and even the ceiling itself.

During the Harry Potter segment, projections magically turn the ceiling into a night sky before the villainous Dementors fly past the moon and onto the surrounding buildings. The high-tech wizardry then transforms them into the walls of the Great Hall at Hogwarts complete with detailed brickwork and stained glass windows.

“We wanted to develop a world-class experience for our fans in the region and Miral has been the right partner,” says Pam Lifford, President, Warner Bros. Global Brands and Experiences. “The level of detail they delivered created an environment that truly brings our stories and characters to life and immerses fans into a world where they experience a lasting emotional connection to our brands.”

It gives Warner a flagship which can stand toe-to-toe with the finest from Disney and Universal and, in design terms, it ranks amongst the most significant parks ever built. If it kick-starts high-octane growth in the Middle East theme park sector it could even prove to be the most important park in the modern era. Early signs are encouraging.

According to The National, almost 15,000 tickets were sold before the doors opened. Indeed, the end result is so ground-breaking that Warner is already talking about exporting the model and it is easy to see how it could be just as useful in a cold climate as a hot one.

In a recent interview with Attractions Management magazine, Peter Van Roden, Senior Vice President of Global Themed Entertainment for Warner Bros. Consumer Products, said “it’s certainly possible” to roll the model out. “We have lots of discussions and we have a number of plans in the works.” If they come off they would add even more weight to Abu Dhabi’s status in the industry and that really would be a happy ending.

Theme Park Master Planning

Master planning for a theme park involves many elements of the theme park master plan effort. Land use planning, infrastructure development, site development (grading, etc.), traffic and circulation are all traditional components of theme park master planning. Specific to theme parks, theme park master planning includes program development to determine a projection of how many people will visit the park per year, during the peak month and peak day, and how many people will be instantaneously in the park on that peak day. Those projections are done in conjunction with operational consultants, economic feasibility consultants, architects, park planners and the creative team. On top of all that, the theme park master plan includes a matrix of attractions that comprise the total ride, show and attraction mix for the park. There are expansion zones for future development. There is facility programming that informs how many restrooms, ticket windows, retail venues and food and beverage outlets will need to be built in order to provide adequate services for all those visitors. These elements make up the traditional theme park master plan.

Thinkwell provides theme park master planning, integrated resort master planning, master planning for mixed-use projects and other types of projects that include location-based entertainment and/or education components. To be specific, Thinkwell goes beyond traditional theme park master planning and includes a new set of disciplines Thinkwell finds lacking elsewhere in the development of theme park master plans. Thinkwell includes in our theme park master planning efforts what we call Content Master Planning and Guest Experience Master Planning.

Content Master Planning is a new way to look at traditional theme park planning. Content Master Planning looks at not only the physical layout and programmatic aspects of a project, but also takes into consideration and pays particular attention to how that experience unfolds for a guest from the moment they pass through the project threshold until they complete their experience. Content Master Planning considers how the physical environment helps convey the story being told to the guests and how each element of the Experience Design – attractions, live shows, rides as well as food & beverage and retail – integrate into that storytelling and how the experience and story unfolds for a guest as they move from place to place within a project.

Much more than the mere placement of buildings, uses and guest flow, Content Master Planning and Guest Experience Master Planning takes all elements of the guest’s experience into consideration and looks at how each of these elements symbiotically relate to one another for the purposes of storytelling. It’s part of Thinkwell’s Environmental Storytelling® approach. It becomes a richer, more textured and meaningful experience for the guest when projects are approached and developed in this manner.
Thinkwell works with traditional architectural firms on the details: land-use planning, infrastructure development, traffic and circulation, etc. And Thinkwell works with economic feasibility and operations firms & consultants as a team to formulate a program and operational and business philosophies. Thinkwell’s approach leads us to unique creative solutions and business solutions as well. By considering how the guest’s experience unfolds as well as the strategic and business goals of our clients, we problem solve new ways to deal with traditional businesses, new ways of exploring guest experience that offers new possibilities, new ways to connect with audiences and new competitively advantageous project approaches.

The holistic nature of the theme park master plan – every aspect of the project can affect the next – is complex. These complexities are only exacerbated by the additional rigors of Environmental Storytelling, Guest Experience Master Planning and Content Master Planning. Layering each of those planning elements onto the theme park master planning process ensures additional effort, creative visioning, planning and thought go into each design. This is why Thinkwell’s theme park master plans are a dramatic improvement over many other’s theme park master plans. Very few projects in the world can boast they deliver Environmental Storytelling with Content Master Planning and the added richness and fullness of experience Guest Experience Master Planning brings to the project.

Here’s a simple example: A guest walks into a land of Park A. Ahead is a dark ride, themed as a haunted house. The exterior of the ride projects the theme outward with precariously hanging shutters, broken windows and chipped paint. It may be Victorian in setting. Adjacent to the haunted house the guest visiting Park A finds a hamburger stand, also Victorian in theming. Further away, a retail outlet sells t-shirts emblazoned with Park A’s logo and the park’s mascot.

Park B, developed by Thinkwell utilizing their proprietary planning disciplines of Content Master Planning, Environmental Storytelling and Guest Experience Master Planning offers similar components but in an entirely unique context: As the guest walks into the land of Park B, each element presented before the guest reinforces the next. The architecture, interior design and propping actually work to subliminally tell the fictional backstory of the zone, supporting the theme and storytelling found within the haunted dark ride. The lands themselves speak volumes to the guest: each area offers visual clues about the background context for the environment, while character graphics, signage, audio and performers enhance the storytelling. From one linear meter into the land to the next, each element of what the guest sees, hears and feels tells them more about the story unfolding in front of them. Yes, this takes more work. More planning. More design. More forethought in the development of the park. But these theme park master planning disciplines and techniques are what set apart the run-of-the-mill
from the world class.

Theme park master planning is part science, part art. When all the elements of the development, from the planning principals to the artistic are considered – while keeping of paramount importance every aspect of the development from the perspective of the guest – the project comes together in a harmonious, symbiotic way that is artful, meaningful and impactful.

Coney Island Astroland

If Stillwell Avenue is the heart of Coney Island, then Astroland is the adrenaline, filling the body of visitors with thrills, excitement, and long-term memories. Astroland is first and foremost, fun. It is a collection of unique amusements, selected and designed exclusively for this place. Like Stillwell, this won’t be a recreation of the old Astroland, Luna Park or Dreamland. This is a new park with an old soul. Everything will be new, shiny, and safe, but also slightly familiar like a good friend’s child who bears a striking resemblance to the old man, but burns with youthful energy and just can’t seem to keep still.

ExaMedia Photography / Shutterstock.com
ExaMedia Photography / Shutterstock.com

The collection of rides will appeal to a broad audience, from the thrills of a coaster, to the huddle-up chills of a dark ride, to the safe, make-believe flat rides for the little ones. Some of these rides will be totally unique to Coney Island, designed exclusively for this location. Others will be the next generation of Coney Classics, using state-of-the-art technologies and safety features. What makes this Astroland special, is the sum of its parts and the rich environment in which they are set. The rides will be integrated into a single design vision. This won’t be a gaudy, rag-tag state fair midway comprised of generic, off-the-shelf rides. These rides will belong here and only here.

Chris Parypa Photography / Shutterstock.com
Chris Parypa Photography / Shutterstock.com

There are other aspirations to consider for Astroland. There are greenery and water features throughout the location (this is after all, a park). There will be a retractable cover over most of it to extend its operation throughout the year. The cover is in place during the winter and in inclement weather, but Astroland yearns to be outside, so the roof slides away whenever possible. A permanent circus just next door on Surf Avenue exudes its escapist personality throughout the park and provides a visual anchor on the north. The Boardwalk and the beckoning beach are accessible from the opposite side, where Astroland’s rocket shines anew. Hotels, retail, and residential spaces are a necessity that may intersect the area, but this is the amusement center first and foremost, but more importantly, it’s Coney Island’s amusement center, and it takes its responsibility seriously.